A Review Discovered That Video Game Play May Provide Educational, Health, And Social Benefits.

 


Children's learning, health, and social skills may benefit from playing video games, including violent shooter games.

The study comes as psychologists and other health professionals continue to debate the effects of violent media on youth. An APA task force is conducting a detailed review of research on violence in video games and interactive media, and its findings will be released later this year.

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According to several studies reviewed in the article, while one widely held belief holds that playing video games is simple minded, such play may actually strengthen a student ’s ability to learn such as spatial memory, reasoning, memory, and impression. The authors discovered that this is especially true for shooter video games, which are frequently violent. According to a 2013 meta-analysis, playing shooter video games improved a player's capacity to think about objects in three dimensions just as well as academic courses designed to improve these same skills.

This improved thinking was not observed when other types of video games, such as puzzles or role-playing games, were played.

According to the authors, playing video games may also help children develop problem-solving skills. According to a long-term study published in 2013, the more adolescents who reported playing strategic video games, such as role-playing games, the better they performed in problem solving and school grades the following year. Playing any type of video game, including violent games, increased children's creativity, but not when the children used other forms of technology, such as a computer or cell phone, according to other research.




According to the study, simple games that are easy to access and play quickly, such as "Angry Birds," can improve players' moods, promote relaxation, and reduce anxiety. "If simply playing video games makes people happier, this appears to be a fundamental emotional benefit to consider," Granic said. The authors also suggested that video games could be useful tools for teaching resilience in the face of failure. The authors propose that by learning to cope with ongoing failures in games, children develop emotional resilience that they can rely on in their everyday lives.

Another generalization that the study addresses is the socially isolated gamer. According to the article, more than 70% of gamers play with a friend, and millions of people worldwide participate in massive virtual worlds through video games such as "Farmville" and "World of Warcraft." According to the authors, multiplayer games transform into virtual social communities where decisions about whom to trust or reject and how to lead a group must be made quickly. A 2011 study discovered that people who play violent video games that encourage cooperation are more likely to be helpful to others while gaming than those who play the same games competitively.



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